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Denoiser 2 frame sample windows#
BVH build time on Windows has been significantly reduced by using a better memory allocator, making it similar to Linux and macOS performance.The Denoising Normal pass was changed to output in camera space to work better with the OptiX denoiser (when "Color + Albedo + Normal" is selected as denoiser input).The Denoising Albedo pass was improved to work better with the OpenImageDenoise compositor node.In shader nodes, an AOV Output node is then used to output either a value or color to the pass. They are added in the Shader AOVs panel in the view layer settings, with a name and data type. ( 1c2f7b022a)Ĭustom render passes are now supported. Geometry node now has a Random Per Island option, to randomize textures or colors for different components within a mesh.This change is not strictly backwards compatible, the resulting pattern is a little different. Noise and Wave texture nodes distortion was improved to distort uniformly in all directions, instead of diagonally.Math node has new operations: trunc, snap, wrap, compare, pingpong, sign, radians, degrees, cosh, sinh, tanh, exp, smoothmin and inversesqrt.Map Range node now has interpolation modes : linear, stepped linear, smoothstep and smootherstep ( 958d0d4236).
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Shader nodes for Cycles and Eevee have been extended. Currently it can only be used when rendering with OptiX too.
Denoiser 2 frame sample driver#
To use this feature you need a NVIDIA RTX GPU and at least driver 441.87 (Windows) or 440.59 (Linux).
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